Thursday, May 31, 2012

Eq and Compression Techniques For Drums in Mixing

Even though the drummer plays the entire kit as a single instrument, the miking of personel drums and cymbals can make for a very complicated mix scenario. The presume I reference country and rock music specifically has to do with the fact that in these genres the sounds of the personel drums and cymbals are not only singled out by personel microphones located on each of them but also their sounds are exaggerated to generate an even more dramatic effect.

Consider, for example, the tom fills in Phil Collins' "In The Air Tonight." By contrast, jazz drums are often treated as a more cohesive, unified sound and it's not unusual to use a easy pair of overhead mics to capture the sound of the entire jazz drum kit.

Drum Snare

In this article, I'm going to go drum by drum providing Eq and compression settings that will, hopefully, provide you with a jumping off point to getting great drum sounds in your mix. Because of its all-in-one mixing board channel approach, I'll be using Metric Halo's Channel Strip plug-in with its Eq, compression and noise-gate to justify my comments about various Eq and compression settings.

Eq and Compression Techniques For Drums in Mixing

Kick Drum

As the heartbeat of the contemporary drum kit, the kick drum sound we've grown accustomed to hearing is both boomy and round on the bottom and has a nice, appealing click in the high mid range. It's the balancing act between Eq and compression that gives the kick drum its ability to stand out in a mix. Starting with Eq, the best way to accentuate the lows and highs is to remove some low-mids. I'm a big believer in cutting as opposed to boosting Eq to accomplish a desired effect. As a result, I tend to pull somewhere between 2 to 4db at between 350hz-450hz. Then, after removing some of this low-mid mud from the sound, I can enhance the clicking sound of the beater hitting the head of the kick drum by boosting nearby 2db in the 2k-3k range. I'm providing approximate dB and frequency range settings because depending on the kick drum, mic placement and, of procedure the drummer, all of these settings will vary. Use these general ranges as a jumping off point and then trust your ears.

As far as compression settings go, the trick is to preserve the transient assault of the kick drum with a fast but not too fast assault time (9ms in this instance) and then a quick publish (11ms) so the compressor is ready to write back to the next kick drum hit. The ratio I use is a relatively mild 2.5:1 and I adjust the threshold until I hear the kick sound I'm searching for. Finally, in order to give the kick drum sound some separation from the rest of the kit, I use a noise gate and adjust the threshold to allow the kick sound to come through while essentially muting the majority of the other drum/cymbal sounds. Also, while setting the assault to the Channel Strip's fastest "auto" setting, I allow for a long (400ms) release.

Sub Kick

This single miking trick is one that can be used to bring great low-end presence to the kick drum. By way of explanation, a short stand keeping essentially the woofer of a speaker is located in front of the kick drum and picks up predominantly the low frequencies. When blended with the kick drum mic, the sub-kick generates great power in the bottom part of the frequency.

In order to accentuate the most prominent elements of the sub kick's sound, I tend to use a low pass filter coming to my Eq that removes all frequencies above 500hz and drops off even more dramatically below 100hz. This is to make sure that only the valuable parts of the sub kick's sound come through. The sub kick should be felt more than it is heard. In terms of compression, a ratio of almost 5:1, a relatively slow assault (120ms) and medium fast publish (57ms) allow the sub kick's tone to stay gift and full underneath the sound of the kick drum's quarterly miked sound. Then, I'll use a noise gate with a fast assault (20ms) and slower publish (200ms) to keep out any other kit sounds that might otherwise bleed into the sub kick sound.

Snare

Along with the kick drum, the snare drum is valuable for driving a rhythm track. Poor Eq and compression techniques can leave it sounding thin, dull and commonly uninspired. In order to accentuate the best parts of the snare sound with Eq, I'll boost the low end of the snare by 2-3dB at nearby 80hz, cut 2-3dB between 350-450hz and then boost again, if necessary, for more high-end brightness, by 1-2dB at 5k. These three Eq points are a great place to start to sculpt an appealing snare sound.

Compression on a snare is a real balancing act where too much will take away the energy of the operation and too limited will make it almost impossible to find an proper level for the snare in the mix. I use a ratio of 2.5:1 with a very quick assault (2ms) and publish (11ms). If you're looking that you're losing the snap of the snare, slow your compressor's assault a limited but remember that slowing the assault too much will take the compressor too long to grab onto the sound and will leave the snare much less manageable in the mix.

Adjust the threshold settings until things sound right to your ear. This basically allows you to resolve how much thorough compression you'll be applying. Don't overdo it or the drum will lose its energy but don't go too lightly or the snare won't stand up in the mix. Gating the snare is a trial and error process as well. Depending on either the snare coming in the song is aggressive or soft will have a lot to do with your threshold settings. Like on the kick drum, I use the very fast "auto" assault and a slower publish on the gate in an attempt to keep out the ambient sounds of the cymbals, toms and kick.

Hi-Hat

While obviously a cymbal, the hi-hat is often used more as a rhythmic element than a tone color like some of the other cymbals in a drum kit. Manufacture sure it has its own sonic space and speaks clearly without being too loud and distracting is what Eq and compression are about in this instance. For Eq, I'll again use a shelving coming at nearby 200hz that will effectively clear out low-end information that is non-essential to the hi-hat sound. If I'm concerned in bringing in a bit more high-end shimmer and sizzle, I'll boost between 1-3dB between 6k and 8k again using my ears to tell me what's working. In general, I tend to stay away from compression on the hi-hat as it tends to find is own dynamic range without too much added help.

Low (Floor) Tom

A well-mixed set of toms can make all the divergence between drum fills that are appealing and those that go by without catching the listener's ear. Starting with the low tom, I tend to look for the places in the frequency range that bring out both the boom and the snap (similar to the way I coming the kick). In order to accentuate the low ability of this drum, I've found that a dramatic cut (12dB) at nearby 500hz allows the drum to speak clearly. Also, to add the high-end snap, a semi-aggressive boost of between 4-6dB at nearby 3k will do the trick. Compression also adds a lot to this equation. A ratio of nearby 4.5:1, a slower assault of 120ms and medium slow publish of nearby 90ms will help the sound remain full and resonant. For the threshold, I plainly adjust until the tom rings properly. Gating is another major factor for toms as the large diaphragm mics located on these drums tend to pick up a lot of the extraneous sounds from the rest of the kit.

I set the gate with the quickest "auto" assault and a slow 400ms publish and then adjust the threshold until I'm hearing only the low tom come through when it's hit. For the "tweak heads" among us there's a slightly more definite and labor-intensive way to do this. By going into the actual sound files in your Daw and deleting all but the tom hits themselves, you can generate a perfectly gated tom track.

High (Rack) Tom

Like the low tom, the high tom has it's own frequencies that should be cut/accentuated to bring out the sweetest parts of the sound. For Eq, I'll do another big cut of nearby 10dB at 600hz and I'll make a similarly big boost of nearby 7dB at almost 2k. For compression, I use a slightly more aggressive 6:1 ratio slower assault (100ms) and a quick publish (25ms). As with the low tom, I'll gate the high tom using the same gate assault (fastest "auto") and publish (400ms). The key to the threshold is to adjust it until only the high tom punches through keeping the channel essentially muted for the rest of the time. A final note on the toms, as all tom sizes, tunings and even drummers are different, you'll need to play with these settings until you find the sweet spots.

Overheads / Room Mics

Given that we've made a real attempt to detach and enhance each of the personel drums in the kit, overhead mics serve the dual purpose of capturing the cymbals and integrating the blended sound of the kit back into the sound of the drums. I pay concentration to three specific Eq points in order to give the overhead mics a clean, balanced tone. First I'll use a high pass filter (shelving Eq) at the very low frequency of 40hz to clean up any unnecessary sub-sonic rumbling. Then I'll pull nearby 5dB at between 100 and 200hz to forestall any low-mid buildup. Finally, if necessary, I'll enhance the thorough radiance of the cymbals/kit with a small 1-2dB boost at nearby 5k. For compression, I'll set the ratio at about 3:1, the assault at nearby 110ms and the publish at a slightly quicker 70ms. The threshold should be adjusted to make sure that the overhead/room sound blends with the thorough kit mix. Finally, adjust the volume of the overhead mics in the mix until you pick up just sufficient of the room to put some air and depth back into the kit.

Limiting the Sub Mix

A final trick to add punch to the thorough drum kit is to send all of the personel tracks to a stereo sub mix and place a limiter like the Waves L1 on that stereo auxiliary track. By adjusting the threshold until the attenuation is between 5-7dB, you'll find that the kit has a of course satisfying thorough punch and presence.

Conclusion

While I've been painfully specific about Eq, compression and gate settings, it's prominent to remember that every mix situation is different. Use all of these settings as a jumping off point and then use your ears to tweak the sounds until you're happy. Good luck!

Eq and Compression Techniques For Drums in Mixing

A Good Rockabilly Tune Delivers a Punch

What makes a good rockabilly song? I guess you could come up with a million answers to that question, but to me one write back kind of sums it all up: A good rockabilly tune delivers a punch. The enthralling thing though, is that distinct songs deliver distinct types of punch. It's not fully predictable. While the rockabilly label conjures up definite images, when you look more closely, you see that there are surely many facets to the rockabilly diamond. So, what is this "punch" that rockabilly delivers? Let's take a look at a few possible answers.

The Beat

Drum Snare

First and maybe most recognizable punch the music delivers is the beat. Typically rockabilly tunes have a strong, steady backbeat in case,granted by the drummer. Regularly it's the particular snare shot on the twos and fours that drive the tune. Many times the snare hits look like pistol shots that ring out and leave no doubt as to the beat of the song. But if you dig a dinky deeper into the genre, some enthralling things begin to develop.

A Good Rockabilly Tune Delivers a Punch

Some rockabilly tunes don't follow the great backbeat rule. Some have more of a shuffle feel to them that makes these songs a dinky more easy flowing and laid back. And yet, this rhythm makes these songs no less rockabilly than songs in the first category.

If you're surely paying attention, you realize that the snare drum is surely not surely requisite to rockabilly at all. In fact, much of the first rockabilly didn't even highlight drums on the recordings! Elvis' very early Sun Records recordings are the perfect example. Johnny Cash's early Sun recordings and songs by other artists were also drumless. So, it can't be just backbeat in case,granted by the drums that delivers the punch.

The Guitars

Ok then, it must be the guitar work and distinctive guitar sounds that furnish the punch. Heavily county-influenced guitar riffs and solos are surely a hallmark of rockabilly. Lead guitar work is Regularly based around chords with lots of single-note licks thrown in for seasoning. The hollow-body galvanic guitar sound is a dead giveaway, although lots of superior recordings highlight solid-body galvanic guitar work too. And, not to be left out, many songs were based around an acoustic guitar not just for rhythm, but also for leads. So that's it; rockabilly relies on the lead guitar for the punch.

Hold on though...What about Jerry Lee Lewis, Charlie Rich, and other rockabilly greats whose songs were built more around the piano than the guitar? Right; that proves you can make a great rockabilly song without the guitar taking front and center.

The Slap Bass

Well, it's got to be the bass then. A big stand-up bass fiddle played with a slapping, snapping style to originate lots of string noise and thus a rhythm. Indeed, it was this slap-bass style that enabled those early Elvis and Johnny Cash recordings to rock out fully even without drums. Yep; it's got to be the slap bass that gives the music the punch.

The Vocals

But wait; what about the vocals? Regularly the vocals are sparse with just a lead singer wailing away. The trademark hiccup style that so many rockabilly singers perfected is just the start. Total vocal abandon is surely what rockabilly's all about. A guy didn't have to have the greatest voice in the world, he just had to have good command of it and then let loose with no reservation and an overabundance of energy. A few well-placed screams, growls, moans, and other various vocal noises could surely ratchet a song up a notch or two. Yes, it must be the vocals that furnish the punch.

All of the Above!

So, what is it? From where does rockabilly music get its punch? Naturally, the write back is "all of the above" and more. Honestly, I think it's surely just the attitude, the energy, and the sincerity of the music that gives it such a punch. Rockabilly music is just good, pure fun. If you let yourself go with it and let rockabilly take you where it will, then either you can define the punch or not, you'll feel it! That's the charm of rockabilly music.

A Good Rockabilly Tune Delivers a Punch